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Thread: Pvp changes :)

  1. #1
    Guild Master Robje's Avatar
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    Pvp changes :)

    Its on the PTR (public test realm) now (or soon?), so soon to be live:

    * Firstly, say goodbye to Battleground Marks of Honor. We feel this currency system is a bit outdated and are getting rid of it. Any items which require these marks as currency will have their costs adjusted appropriately to remove this requirement. The quest NPCs will still be available to award players Honor for turning in leftover marks, but this is only to help players clear this expired currency.


    # Next, the Battleground holiday weekend will now be denoted as "Call to Arms" in the Battleground tab and Calendar. If you prefer a specific Battleground over all others, look for those words next to its name to determine whether or not you'll receive bonus Honor. The bonus awards for Call to Arms Battlegrounds have been adjusted.

    * Winning a Call to Arms Battleground for the first time in a day will award players with 30 Honorable Kills worth of additional Honor currency.
    * Additional Call to Arms Battleground victories after the first win for a player that day will award them with 15 Honorable Kills worth of additional Honor currency.
    * Losing a Call to Arms Battleground will award players with 5 Honorable Kills worth of additional Honor currency.
    To bring the rate at which players obtain PvP rewards with Honor more in-line with the rate at which players obtain PvE rewards via the Dungeon Finder, we'll also be increasing the amount of Honor awarded for an Honorable Kill by 100%. In light of this, the amount of experience provided from an Honorable Kill, and the amount of Honor awarded for completing the Wintergrasp weekly quests, have been reduced by 50%.

    It's important to note one thing about these 50% decreases. All Honor awarded for completing objectives in Battlegrounds and Wintergrasp is actually based on an Honorable Kill conversion rate. So if you destroy a tower in Alterac Valley for example, the Honor you're awarded is actually based on a flat number of Honorable Kills. Since Honorable Kills will now award 100% more Honor, completing such objectives will also award more Honor. This is why experience gains based on completing Battleground objectives and Honor awarded from the Wintergrasp quests are being decreased by 50%.


    * Now that we hopefully have your attention, we're pleased to announce the implementation of the Random Battleground system! This system will work virtually the same as the Random Dungeon option in the Dungeon Finder. Players can queue with a group of up to five players for a Random Battleground in the Battleground tab. As with the Random Dungeon option, the Battleground chosen will not be revealed until players zone into the Battleground for which they are selected. The bonus rewards for this system are identical to the updated Call to Arms bonuses.
    • Winning a Battleground using the Random Battleground option for the first time in a day will award players with 30 Honorable Kills worth of additional Honor currency.
    • Winning additional Battlegrounds using the Random Battleground option after the first random win will award players with 15 Honorable Kills worth of additional Honor currency.
    • Losing a Battleground using the Random Battleground option will award players with 5 Honorable Kills worth of additional Honor currency.
    • When using the Random Battleground option, players will not receive additional rewards if the Battleground chosen is under the effects of the Call to Arms bonuses. In other words, the bonuses do not stack. In addition, if a player has been rewarded 30 Honorable Kills worth of bonus Honor currency from either the Random Battleground system, or the Call to Arms Battleground, he or she will be rewarded 15 Honorable Kills worth of bonus Honor currency that day for each additional victory. This applies whether the Random Battleground system is used, or the Call to Arms Battleground is chosen specifically, as a player cannot be rewarded the full amount of bonus Honor more than once per day.
    Robbosaur - 80 priest
    Robje - 80 rogue
    Robjé - 80 paladin
    Luigii - 80 warlock
    Robjoy - 80 death knight
    Robg - 80 shaman
    Robage - 80 warrior
    Robbocop - 70 hunter

  2. #2
    Class Leaders Pintea's Avatar
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    Re: Pvp changes :)

    Nothing really spectacular. Not having a lot of marks is an improvement. World pvp would be fun if it appears again.

    On an unrelated topic, I think I'll come back and play Pintea a bit.
    Curios to see how people will react when I join a random heroic in my Brutal Gladiator gear

  3. #3
    Guild Master Robje's Avatar
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    Re: Pvp changes :)

    lol Pint
    Would be cool to have you back, Holycola brightened DL again with his return, Halfdan is still an idiot and with you coming back pvp madness can start once again World pvp pewpew
    Robbosaur - 80 priest
    Robje - 80 rogue
    Robjé - 80 paladin
    Luigii - 80 warlock
    Robjoy - 80 death knight
    Robg - 80 shaman
    Robage - 80 warrior
    Robbocop - 70 hunter

  4. #4
    Guild Master Robje's Avatar
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    Re: Pvp changes :)

    In the next minor content patch, we will be making some minor alterations to the way in which the internal balance system for Wintergrasp works in an attempt to better support realms with greater variations in the level of participation between the Alliance and Horde. Since we have never gone into much detail about how this hidden system currently works, we’d like to explain exactly how it will work in the next patch. Keep in mind that, although this information may feel very new to you, the actual changes being made in the patch to the current system are relatively minor.

    Here are the key systems in place behind the hidden Wintergrasp advantages and how they will function in the upcoming patch:

    * There is an internal tug-of-war scale not visible by players which will shift under specific conditions.
    * The scale starts at 0 (neutral) and can move up to 700 points in either direction favoring the Alliance at one end, and Horde at the other.
    * This scale is persistent and does not reset to 0 whenever control of Wintergrasp shifts.
    * If an attacking force captures Wintergrasp Fortress while under the effects of any of the advantages listed below (400-700 points in their favor), the scale tips 100 points in favor of the opposing faction.
    * If a defending force successfully defends Wintergrasp Fortress two battles in a row, the scale tips 100 points in favor of the opposing faction.
    * Each consecutive successful defense after a faction’s first two consecutive defenses will further tip the scale 100 points in favor of the opposing faction.

    o As a quick example, if the scale is at 0 and the Alliance capture Wintergrasp fortress while attacking, the scale will not move. If the Alliance defend Wintergrasp twice in a row after this, the scale will move 100 points in favor of the Horde. Each consecutive defense by the Alliance after this will move the scale 100 points further in favor of the Horde each time, bringing the Horde to 400 points in their favor after one unsuccessful defense and five unsuccessful attacks, a total of six Horde losses in a row.

    o As another example, if the scale is at 400 in favor of the Horde and they capture Wintergrasp fortress while attacking, the scale will move 100 points in favor of the Alliance. If the Horde defend Wintergrasp twice in a row after this, the scale will move 100 points in favor of the Alliance. Each consecutive defense by the Horde after this will move the scale 100 points further in favor of the Alliance each time, bringing the Alliance to 100 points in their favor after one unsuccessful defense and five unsuccessful attacks, a total of six Alliance losses in a row.

    * The following advantages are provided at the beginning of the battle for Wintergrasp whenever these corresponding ranges on the scale have been reached:

    o 0-300: No advantages granted.
    o 400: Faction starts with the Sunken Ring Factory under their control.
    o 500: Faction starts with the Sunken Ring and Broken Temple Factories under their control.
    o 600: Faction starts with the Sunken Ring and Broken Temple Factories under their control and gains access to Catapults after earning 1 kill in battle.
    o 700: Faction starts with the Sunken Ring and Broken Temple Factories under their control and gains access to Catapults, Siege Engines, and Demolishers after earning 1 kill in battle.
    And more
    Robbosaur - 80 priest
    Robje - 80 rogue
    Robjé - 80 paladin
    Luigii - 80 warlock
    Robjoy - 80 death knight
    Robg - 80 shaman
    Robage - 80 warrior
    Robbocop - 70 hunter

  5. #5
    Registered Guest Madavaster's Avatar
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    Re: Pvp changes :)

    Silv told me that without me on the server, you are getting owned by 2-3 new horde guilds that transfered to Zenedar........

    nabs
    Arena is like Hugo Boss perfumes,
    separates man from the boys.



  6. #6
    Honorary Legionnaire Turbo's Avatar
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    Re: Pvp changes :)

    Quote Originally Posted by Madavaster View Post
    Silv told me that without me on the server, you are getting owned by 2-3 new horde guilds that transfered to Zenedar........

    nabs
    owned is not enough said....it is just embarrassing what is happening for the alliance into the WG for example.....they just spit on us (

    I even got my priest Dezzy back to PvP for this

  7. #7
    Guild Master Robje's Avatar
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    Re: Pvp changes :)

    Holycola and Pintea are back... Time to recreate a ganksquad and rule Northrend
    Robbosaur - 80 priest
    Robje - 80 rogue
    Robjé - 80 paladin
    Luigii - 80 warlock
    Robjoy - 80 death knight
    Robg - 80 shaman
    Robage - 80 warrior
    Robbocop - 70 hunter

  8. #8
    Honorary Legionnaire Impious's Avatar
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    Re: Pvp changes :)

    when I get my chars back on zene I will want to join the ganksquad!



    Back on Zenedar.

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