View Full Version : wintergrasp quests
Robje
19th May 2009, 11:57
http://blue.mmo-champion.com/11/16903638221-wintergrasp-quest-changes.html
In an effort to better balance the amount of players that are in Wintergrasp at any given time, we are changing the daily quests in Wintergrasp to a weekly format. This will result in an increase in the honor reward given by these quests as well as additional Stone Keeper's Shards. These quests will reset every Tuesday morning at 3:00 AM.
There are two known issues that may occur once these changes are pushed to live realms:
* The quest mark will now show as gold, even though the quests are repeatable.
* After the quests reset, players near the NPC quest givers may need to move out of line of sight in order for the quests to properly appear.
Drakoii
19th May 2009, 15:48
Problem: Servers can't handle epic battles in Wintergrasp
Solution: let's not motivate people to participate in these battles so much
... sigh
Shamlick
19th May 2009, 15:56
Problem: Servers can't handle epic battles in Wintergrasp
Solution: let's not motivate people to participate in these battles so much
... sigh
this is blizzards Mission statment 100%
Nizzdramati
19th May 2009, 17:00
How could I be so naive to expect some solution of this problem. Blizzard gives, Blizzard takes. :rip:Wintergrasp
Shamlick
19th May 2009, 17:15
you know its Dead when they give it a new ICON
Halfdan
20th May 2009, 15:08
WoW isn't build for "world" action, they would have to recode everything to fix it really. Don't expect massive world action from WoW, maybe the next blizzard MMO will do that.
Robje
20th May 2009, 16:56
the tm-ss wars were never lagging massively in the beginning, wonder what changed it all :(
Putin
20th May 2009, 17:03
the tm-ss wars were never lagging massively in the beginning, wonder what changed it all :(
Because they weren't that massive.
Robje
20th May 2009, 17:08
they were quite populated tbh :) anyway... WG is fail anyway.. they should add things like isle the quel whatever... dont create world pvp.. let it happen by the players :(
Halfdan
21st May 2009, 01:47
If anyone wants to feel how it is to play with Robje using voice com, here's a link to the Official Robje Emulator (ORE) (http://www.simplynoise.com/). The emulator is a 100% precise version of Rob talking.
danerum
21st May 2009, 13:55
fuck wintergrasp let the days of the crossroads return :D
Robje
21st May 2009, 17:25
lol halfdan :P
Tomata
25th May 2009, 14:31
Basically the lag is due to many new things added in the game, like Flying mounts (3 coordinates needed instead of 2 to localize a player) the new shitload of ability, the increased frequence of casting (reduced global cooldown for some classes and for melee), and, client side, the improved graphic etc...
The problem is that with 100+ people on the very same place, the game starts to be impossible to handle for the server, it has to receive every keypress from the clients, and each keypress must be sended to EACH other client. So it's exponential. Every 1 more player means doubling rougly the data output from the central server.
I remember when we opened the Gate of Ahn' Qiraj .... that was true lag!
Felkin
25th May 2009, 14:42
I think the biggest lag issue comes from the heavier graphics that's been added.
But yeah, it differs per location, when there are more players nearby the lag increases drastically...
Dalaran is just horrible, I'm amazed that my computer can't handle that at 40+ fps! :P
Shamlick
25th May 2009, 14:52
just bad programming :
cheep old code retrofitted without proper stress testing and then boddged together fix's where a whole re code is needed .
plaster on plaster on plaster . thay need to cut the whole code base and bin it re write it and test it correctly.
For 1 billion a month i recon i could offer my tallents as a tester :))
Putin
25th May 2009, 15:20
Dalaran is just horrible, I'm amazed that my computer can't handle that at 40+ fps! :P
Engineering FTW!
Gnomish X-Ray Specs is the best Dalaran lag reducer. I really notice a difference.
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