Ten
1st February 2008, 18:00
A few really really useful pieces of info about Warrior, paladin, shaman setups
http://elitistjerks.com/f38/t11564-paladin_pvp_thread/p26/
Ret can do decent in 3's if you have a great resto shaman.
For Rmp, we focus the mage, with my freedom/cleanse macros our warrior has almost 100% contact time with the mage, so with me and wf, they never get to cast and are forced to block in seconds. With this much pressure the priest never mana burns, any attempts are shocked and grounded, after the first couple attempts they give up and have to heal to catch up. If their rogue is on anyone but me, its a free win every time, by being on me, its the only chance they have to let the mage deal any dmg for their team while I'm stunned and cant freedom/cleanse our warrior. I save bubble and trinkets for when the mage sheeps our warrior and starts winding up the shatter combo. If the rogue is on our shaman its even easier, just swap to conc aura and let him tank the rogue, he can do it easily and only need my bop if he gets cs'd. We only tend to lose to stupid amounts of mace stuns and frostbites going off together and having my getting burst.
Almost all druid variants are dealt with the same, JOJ and hamstring makes them panic quickly and burn a trinket, instantly getting them hammered and murdered. If they live through it, they probably already used their instants to stay alive and we can go on to beating down the other players with our shaman ready to shock any cyclones or regrowths after that. My favorite variant is the RMP counter comp of Rogue/Warrior/Druid, I just stick by my warrior and assist on their warrior and wait for the rouge to jump on me. My warrior fears, rogue trinkets, runs back to me with evasion up and gets HOJ'd and 100-0. WF and lust is that good. Our shaman is great at shocking cyclones just like he does to manaburns, so its not long before the druid goes full on heal mode and our overwhelming dps does its job.
The momentum you create by playing this super aggressive setup is amazing once you get it rolling, the dmg we can drop from target swapping constantly is jawdropping at times with WF and lust, it messes with the enemy healer so much, they can hardly keep up and go on the offensive ever. Both of us having cataclysms edge and a sword spec make for some serious burst with HOJ once we get the trinkets out of the way.
For this arena team I play 7/0/54, getting anything and everything to help me dish out as much dmg as possible.
The #1 key player in our team is the shaman, which I am very lucky to play with such a great one that knows how to balance purges, shocks, and heals so perfectly. If is wasn't for how well he can lock out the enemy cc, we could never keep up the momentum to keep the enemy on the defensive full time.
He manages to get plenty of his heals off when fighting most setups. Polymorphs rarely finish, and if they ever do, I'm there to cleanse them right away. They only stick if theres a rogue on me stunlocking.
Fears tend to land alot more. When we face lock/war/druid, we open up on the lock, beat on him till the druid pops up. Depending on the locks health when the druid comes out, we could go for the kill and have our shaman shock and ground cyclones and roots. If the lock still has alot of health, we swap to the druid and the shaman has to tank the lock and try his best to shock and ground his fears. The warrior is always on me, doing his best to slow our dps with disarms,hamstring,shouts, etc. I do my best to keep up with cleansing so I can get the fear that manages to slip by.
It really helps that my shaman/warrior partners were the highest rated shaman/warrior setup in our bg last season and one of the higher ones in the US. Our shaman has already had tons of practice with dealing with druids and locks. He can los and heal like a pro. Shock+ground+shock on druids can hold them off for so long they fall behind in healing and they can hardly catch up. Any cc after that is trinketed and our target is killed.
A ret paladin and ms warrior with WF and lust is already 2.5 dps,we dont need anymore dps to get the job done, doesn't matter what class it is, we can destroy it if it doesn't run away. If our target manages to get away we swing at the nearest thing while we try to catch back up to our original target and we still manage to bite a huge chunk out of their life bar. Our dps requires almost no setup, its a constant dumping of dps on anything within range so the healer always has their hands full. I remember at times chasing after a mage who just blinked away in RMP and the rogue was at my side slowing me down, I turn, CS, and wf crit bringing them down to maybe 55-60% health. I call it out and our warrior intercepts back from the mage, I judge on the stun, repent the mage for incoming sheeps, our shaman shocks the priest and the rogue is finished. We need him as resto to keep me up while rogues are on me, elemental is a real gamble with iceblock,clos, and pain suppression everywhere on every team.
Having him as resto really helps when we face druid/war/rogue. Sometimes our warrior gets caught in a stunlock without getting to switch to sword and board and takes a ton of dmg.I really really really hate having to bop our warrior since it means we lose a ton of our momentum and their druid might get a cyclone off on it and no heals land and the warrior dies after. I don't see having him as elemental helping us here, I would much rather have a constant flow of good healing incoming. Our warrior has to try his best to live and stay with his 2hander out to keep up the pressure or else the druid is is going to have free reign over us soon with cc. Maybe with elemental we could take the gamble and go for the gib on the warrior, but its a high risk with sword and board and well coordinated stuns/cyclones that could dismantle us quickly. With druid healing, the enemy health bar is like a roller coaster going up and down while we burn through all their instant heals until we finally outmuscle it and they start to hardcast thier heals, which our shaman is happy to shock. We have to stay alive and keep the pressure on. We can fall back and play on the defensive, but that means we are most likely going to lose. We've mange to come back with a well timed fear, repent and burst on someone, but its rare.
http://elitistjerks.com/f38/t11564-paladin_pvp_thread/p26/
Ret can do decent in 3's if you have a great resto shaman.
For Rmp, we focus the mage, with my freedom/cleanse macros our warrior has almost 100% contact time with the mage, so with me and wf, they never get to cast and are forced to block in seconds. With this much pressure the priest never mana burns, any attempts are shocked and grounded, after the first couple attempts they give up and have to heal to catch up. If their rogue is on anyone but me, its a free win every time, by being on me, its the only chance they have to let the mage deal any dmg for their team while I'm stunned and cant freedom/cleanse our warrior. I save bubble and trinkets for when the mage sheeps our warrior and starts winding up the shatter combo. If the rogue is on our shaman its even easier, just swap to conc aura and let him tank the rogue, he can do it easily and only need my bop if he gets cs'd. We only tend to lose to stupid amounts of mace stuns and frostbites going off together and having my getting burst.
Almost all druid variants are dealt with the same, JOJ and hamstring makes them panic quickly and burn a trinket, instantly getting them hammered and murdered. If they live through it, they probably already used their instants to stay alive and we can go on to beating down the other players with our shaman ready to shock any cyclones or regrowths after that. My favorite variant is the RMP counter comp of Rogue/Warrior/Druid, I just stick by my warrior and assist on their warrior and wait for the rouge to jump on me. My warrior fears, rogue trinkets, runs back to me with evasion up and gets HOJ'd and 100-0. WF and lust is that good. Our shaman is great at shocking cyclones just like he does to manaburns, so its not long before the druid goes full on heal mode and our overwhelming dps does its job.
The momentum you create by playing this super aggressive setup is amazing once you get it rolling, the dmg we can drop from target swapping constantly is jawdropping at times with WF and lust, it messes with the enemy healer so much, they can hardly keep up and go on the offensive ever. Both of us having cataclysms edge and a sword spec make for some serious burst with HOJ once we get the trinkets out of the way.
For this arena team I play 7/0/54, getting anything and everything to help me dish out as much dmg as possible.
The #1 key player in our team is the shaman, which I am very lucky to play with such a great one that knows how to balance purges, shocks, and heals so perfectly. If is wasn't for how well he can lock out the enemy cc, we could never keep up the momentum to keep the enemy on the defensive full time.
He manages to get plenty of his heals off when fighting most setups. Polymorphs rarely finish, and if they ever do, I'm there to cleanse them right away. They only stick if theres a rogue on me stunlocking.
Fears tend to land alot more. When we face lock/war/druid, we open up on the lock, beat on him till the druid pops up. Depending on the locks health when the druid comes out, we could go for the kill and have our shaman shock and ground cyclones and roots. If the lock still has alot of health, we swap to the druid and the shaman has to tank the lock and try his best to shock and ground his fears. The warrior is always on me, doing his best to slow our dps with disarms,hamstring,shouts, etc. I do my best to keep up with cleansing so I can get the fear that manages to slip by.
It really helps that my shaman/warrior partners were the highest rated shaman/warrior setup in our bg last season and one of the higher ones in the US. Our shaman has already had tons of practice with dealing with druids and locks. He can los and heal like a pro. Shock+ground+shock on druids can hold them off for so long they fall behind in healing and they can hardly catch up. Any cc after that is trinketed and our target is killed.
A ret paladin and ms warrior with WF and lust is already 2.5 dps,we dont need anymore dps to get the job done, doesn't matter what class it is, we can destroy it if it doesn't run away. If our target manages to get away we swing at the nearest thing while we try to catch back up to our original target and we still manage to bite a huge chunk out of their life bar. Our dps requires almost no setup, its a constant dumping of dps on anything within range so the healer always has their hands full. I remember at times chasing after a mage who just blinked away in RMP and the rogue was at my side slowing me down, I turn, CS, and wf crit bringing them down to maybe 55-60% health. I call it out and our warrior intercepts back from the mage, I judge on the stun, repent the mage for incoming sheeps, our shaman shocks the priest and the rogue is finished. We need him as resto to keep me up while rogues are on me, elemental is a real gamble with iceblock,clos, and pain suppression everywhere on every team.
Having him as resto really helps when we face druid/war/rogue. Sometimes our warrior gets caught in a stunlock without getting to switch to sword and board and takes a ton of dmg.I really really really hate having to bop our warrior since it means we lose a ton of our momentum and their druid might get a cyclone off on it and no heals land and the warrior dies after. I don't see having him as elemental helping us here, I would much rather have a constant flow of good healing incoming. Our warrior has to try his best to live and stay with his 2hander out to keep up the pressure or else the druid is is going to have free reign over us soon with cc. Maybe with elemental we could take the gamble and go for the gib on the warrior, but its a high risk with sword and board and well coordinated stuns/cyclones that could dismantle us quickly. With druid healing, the enemy health bar is like a roller coaster going up and down while we burn through all their instant heals until we finally outmuscle it and they start to hardcast thier heals, which our shaman is happy to shock. We have to stay alive and keep the pressure on. We can fall back and play on the defensive, but that means we are most likely going to lose. We've mange to come back with a well timed fear, repent and burst on someone, but its rare.