View Full Version : Upcoming Resilience Change
Finally, one of the changes was so obviously they need to do it, Blizzard will make resilience affect DOT:
In the next major content patch, the combat rating, resilience, will also reduce the damage dealt by damage over time (DoT) effects. As it currently stands, each new tier of equipment adds to the amount of damage DoT abilities have, yet that damage is not mitigated through combat ratings found on typical equipment. This change will help ensure that DoT effects do not scale too well compared to other damage mechanics.
The amount of damage reduced will be equal to the critical chance reduction effect that resilience grants.
Source:
http://forums.worldofwarcraft.com/thread.html?topicId=174613179&sid=1
With this change, the resilience will become THE premier PvP stat, outclassing any other stat. Expect an increase in price for Dawnstone.
This is only one little step among many others they need to do it before creating a balanced and challenging arena environment, where skill will be more important then playing a scrub class or powerful class combos.
I hope this will happen soon!
Madavaster
11th July 2007, 10:20
will of the forsaken is well !@#!@ out of any balance in this retarded game. the VAST majority of the teams are horde, and the top from al'akir was at some point having SAME players in all top teams , being build from , 2v2 - 2 undeads , lock + priest, 3v3 - 3 undeads, the previous combo + rogue afaik, 5v5 = 4 undeads + blood elf. and no there is no accident with those racials
same i can't stand how the arenas were released 4 months ago or something and in blade's it happened 2 times last week i played enemy was feared into wall, he could safely bandage / heal heamself there being out of reach by any1 else and only he had the choice to leave that !@#! bugged place "behind the wall". i don't know where those tards recruit their programmers, in primary schools in usa or wtf, 4 months and players can be moved through the wall...
another gay thing ,only in last week 3 games one of my team has won were NOT noted at all, no + rating no +game no +win. and for the first time the GM , which also was pretty much different from other ones i spoke to so far , he wasn't just spamming macros, was really actually responding to the questions he got , made typos (lol) , said that "this is a well known display bug , but every game's result is stored on our side without any errors, the bug concerns your end , and its our data that are used in the weekly calculations. you will not lose points from a display bug !"
if that was true i wouldn't mind cause it never happened that i lost a game and didn't get punishment for it, but alltogether now have won over 20 games that i didn't get anything from except experience + some disappointment. however its hard for me to believe it cause all the ladders are based on the rating that is visible on "our end" = > arena ladder etc. on the other hand sometimes i received different poitns than what the newest version of the arena pts calculator said so ain't really sure if the guy was telling the truth actually or not. still admitting such bug exists for such a long time and giving us a patch in which in official notes it says "warlocks incinerate spell graphics improved" while DOTs are getting nerfed makes me really wonder if those gays are doing everything just for fun and to piss ppl off.
Rósé
11th July 2007, 10:28
i don't know where those tards recruit their programmers, in primary schools in usa or wtf,
You think you could do much better?
Think of how many Feet Squared is in Azeroth, Eastern Kingdom's, Outlands, Every Instance and Every battleground...
You really think they have the time to check every Rock, Wall, Hill, Fence and obstacle? There is bound to be 1 or 2 glitches somewhere in the world, and it just so happens that there is one little one in an Arena Battleground. Yes it's a problem, but you have to get used to it and adapt.
/end Rant mode
(Bad mood because I'm Ill :( )
Frunhilda
11th July 2007, 10:37
Get well Rose.
An yes, Blizz should do so much better considering the huge amount of real cash they get out of any of their games. Especially Wow.
baycee
11th July 2007, 11:04
That is actually good news. I don't do much (if at all) PVP, but even i could feel the imbalance in dots not beeing affected at all.
will of the forsaken is well !@#!@ out of any balance in this retarded game.
It is well know by now that Alliance racials are way more powerful then horde. To name a few:
- Fear ward (available to both Dwarf and Draenei) basically allows your entire team to have will of the forsaken, and during game can be applied every 30 sec.
- Escape artist - being able to remove movement impending and slow effects every 1 minutes , is like gnomes running with 2 pvp trinkets on them (and one of them on shorter cooldown)
- Stone form
- Perception
Most of the teams in professional tournaments, when they are able to pick their side, they choose alliance.
i don't know where those tards recruit their programmers, in primary schools in usa or wtf,
You really have no idea what you're talking about. WoW is a genius piece of programing. Their programing team is one of the best in the world, lead by some of the best programmer (check about John Cash).
Their game, despite being a MMO, huge world, mammoth game, running on over 500 servers on 3 continents, evolving every week, is one of the most stable game even when compare with off-line games.
I suggest go play others games, off-line or MMO and see how much it takes to enter from Windows to game in those games and how much it takes for WoW to do this. Or check how stable are these games compare with WoW. You will look with different eyes to Blizz programmers. And this to name only a few things, as here is a long story about this game technology, architecture, etc. As a guy who works in game industry trust me, WoW is a technologically masterpiece.
"warlocks incinerate spell graphics improved" while DOTs are getting nerfed makes me really wonder if those gays are doing everything just for fun and to piss ppl off.
They are just making the single best game at this point you can get. There is no doubt about this. And the best prove is you. Even you 'hate' so much this game, it is still the only game you play at this moment, spending hundreds of hours of game play time and paying a 15$ subscription monthly.
Allora
11th July 2007, 11:42
Great idea. Let's make a stat that nerfs burst damage. But while we're at it, lets just nerf priest's and warlock's STEADY damage with it. Pure genious. Maybe they should consider adding only warriors and paladins in the game. Also, priests and warlocks shoudlnt be allowed to wear gear at all.
F#*@ing retards...
Rósé
11th July 2007, 11:45
Great idea. Let's make a stat that nerfs burst damage. But while we're at it, lets just nerf priest's and warlock's STEADY damage with it. Pure genious. Maybe they should consider adding only warriors and paladins in the game. Also, priests and warlocks shoudlnt be allowed to wear gear at all.
F#*@ing retards...
Are you kidding me?
Could you be more biased?
You're happy with every other classe's MASSIVE BURST damage to get nerfed, but you want your INSANE Steady Un-interruptable damage to maintain the same and to pwn all classes?
You have a sense of balance right?
Great idea. Let's make a stat that nerfs burst damage. But while we're at it, lets just nerf priest's and warlock's STEADY damage with it. Pure genious. Maybe they should consider adding only warriors and paladins in the game. Also, priests and warlocks shoudlnt be allowed to wear gear at all.
F#*@ing retards...
Short long story. Everyone damage was scaling up with gear - white or special attacks, normal or crits, DoT or instants. While all of this damage was affect by resilience, DoT where not affected, which created an unbalanced environment. Best example is the infamous Priest/warlock teams or healer/warlock which dominate 2v2 bracket or the 4dps gib team - lock/lock/priest/rogue/pala for 5v5 bracket.
Add to this the low skill you need to play a warlock (especially a felguard warlock) and there is no wonder anyone can e-bay an warlock and in 2 weeks can break 1,800-1,900 rating.
Holycola
11th July 2007, 12:32
Its 100% good thing that resillience helps vs DoTs cause they are very imba vs some classes like paladins!..(oh wait I have no resillience anyway so this dont affect to it :P)
Madavaster
11th July 2007, 15:12
in ur opinion 8 resillience gem > 12 sta ? :P
and btw the bigger threat for game balance is just coming, in black temple u can get funky gems with 15 stamina for example, not unique >.<
Allora
11th July 2007, 21:49
Are you kidding me?
Could you be more biased?
You're happy with every other classe's MASSIVE BURST damage to get nerfed, but you want your INSANE Steady Un-interruptable damage to maintain the same and to pwn all classes?
You have a sense of balance right?
In fact m8, yes. Because the reason resilience was created was to avoid burst damage. It is not made to affect steady dps. And all classes have means for steady dps, but they prefer to invest in crit cuz it helps them burst. Locks and priests cant, and the only reason this nerf comes now is that some @!#$! whiners had to make countless threads and cry on forums. The funny thing is half of them was warriors...
Allora
11th July 2007, 21:50
Short long story. Everyone damage was scaling up with gear - white or special attacks, normal or crits, DoT or instants. While all of this damage was affect by resilience, DoT where not affected, which created an unbalanced environment. Best example is the infamous Priest/warlock teams or healer/warlock which dominate 2v2 bracket or the 4dps gib team - lock/lock/priest/rogue/pala for 5v5 bracket.
Add to this the low skill you need to play a warlock (especially a felguard warlock) and there is no wonder anyone can e-bay an warlock and in 2 weeks can break 1,800-1,900 rating.
So nerf locks, not priests? We already got nerfed 4 times in 7 month (since TBC came up), which is quite much. And 1 of those 4 nerfs was made because locks did too much dmg, not because of priests themselves.
Allora
11th July 2007, 21:51
in ur opinion 8 resillience gem > 12 sta ? :P
and btw the bigger threat for game balance is just coming, in black temple u can get funky gems with 15 stamina for example, not unique >.<
Probably better epic gems will be obtainable from pvp system at next update, don't worry about that one.
in ur opinion 8 resillience gem > 12 sta ?
Once the resilience will affect dots, there will be not question about this. Once patch is up, I will replace all my 12 sta gems with 8 resilience gems.
yay! what a nice change! ^^ Can't wait!
Omarr
31st July 2007, 12:48
400 resilience = 10% less dmg from the dots , that's worth ?
Allora
31st July 2007, 13:02
Yep. Considering it also does all that it used to do so far ...
Besides, there was no modifier against dots till now.
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