PDA

View Full Version : Insignias (trinket) redesigned!



Esk
7th June 2007, 08:58
PvP Trinkets: Insignia of the Alliance, Insignia of the Horde, Medallion of the Alliance, and Medallion of the Horde have all been redesigned. The trinkets for all classes now have the same effect: Dispels all movement impairing effects and all effects which cause loss of control of your character.

So... what exactly does this mean?

Imo:
- movement impairing effects: roots, slow, hamstring, wing clip
- loss control of your char: sheep, fear

What happens to the other effects:
- stun?
- sap?
etc
Are they included in "loss control of your char?"

If yes, the insignia is damn imba. If no, it sux there is nothing to take you out of stun.

And as last idea.. did Warriors rly need an extra buff? How very gay. New and improved warrior that can now exit sheep...

Rósé
7th June 2007, 08:59
- movement impairing effects: roots, slow, hamstring, raptor strike
- loss control of your char: sheep, fear


Raptor Strike is just a hunter's version of Heroic Strike.

You mean Wing Clip? :)

Esk
7th June 2007, 09:00
Raptor Strike is just a hunter's version of Heroic Strike.

You mean Wing Clip? :)
yes ^^ gonna edit thx :) I ment the slowing shit

Evilution
7th June 2007, 09:06
I hope this is true, if it is its a huge buff to pvping shamans.

Putin
7th June 2007, 09:13
PvP Trinkets: Insignia of the Alliance, Insignia of the Horde, Medallion of the Alliance, and Medallion of the Horde have all been redesigned. The trinkets for all classes now have the same effect: Dispels all movement impairing effects and all effects which cause loss of control of your character.

So... what exactly does this mean?

It means exactly what it says.

It breaks all kind of CC. Everything.

http://forums.worldofwarcraft.com/thread.html?topicId=108326375&pageNo=3&sid=1#57


Yes, the trinkets will remove all "movement impairing effects and all effects which cause loss of control of your character." That includes Cyclone as you lose control of your character. The phrasing in quotes can be taken quite literally.

Truthfully the previous trinkets were based on limitations that didn't allow us to simply dispel any and all effects, and so the best three were chosen in each case. Now each player has the ability, which at the very best can be used every 2 minutes, to remove a crowd control ability. This is obviously going to result in some abilities that couldn't be removed before now being able to be removed. It's going to be something to adapt to, but the ability of yours that can now be removed is the same as the ability that's on you that you couldn't remove before. If you choose to remove that ability now you had better be sure there's not another one within two minutes that's going to be worse (or just reapplied).

Turbo
7th June 2007, 09:33
putinnnnn that color is killing me

Rósé
7th June 2007, 09:39
For some this change is a big problem, for others it's not so bad. Hunter's can re-apply a Wing-Clip in literrally 1 second, providing that the escapee had not used a CC of their own.

I think this is a devastating blow against "Stunlock Rogues", it will remove both their poison and their kidney shot in one swoop. Difficult to combat against that.

Tee
7th June 2007, 09:41
Yes it removes all CC abilities.

Yes, it is a strong blow to all heavy CC classes.


If you choose to remove that ability now you had better be sure there's not another one within two minutes that's going to be worse (or just reapplied).

:lol: Like doh? As this was not true before.

These guys are so funny sometimes.

Rivers
7th June 2007, 10:04
For some this change is a big problem, for others it's not so bad. Hunter's can re-apply a Wing-Clip in literrally 1 second, providing that the escapee had not used a CC of their own.

For hunters it is a big issue not because of Wing Clip, but because everyone can now get out of our 30 seconds cooldown freezing trap. It's a bigger blow to us than to other classes because fear polymorph hamstring etc can be spammed.

Rósé
7th June 2007, 10:08
It entirely depends on the situation. If you lay a trap and then 30secs later someone runs into it, trap is off CD, so lay another one, so if they use the trinket, they run right into a second one.

Tee
7th June 2007, 10:11
It entirely depends on the situation. If you lay a trap and then 30secs later someone runs into it, trap is off CD, so lay another one, so if they use the trinket, they run right into a second one.

Or the other scenario, Warrior charge you - MS/WW/Swing - drop you to 40%.. you trap (in order to get range), he trinket, intercept - MS/WW/Swing - Dead.

Rósé
7th June 2007, 10:15
Yes, you're right Tee, but there are 10 other scenarios, both including death of a hunter and death of a warrior :P.

It's a buff to all classes - therefore a nerf to none.

Putin
7th June 2007, 10:16
It's a buff to all classes - therefore a nerf to none.
The truth!

Tee
7th June 2007, 10:20
The truth!

Not really. Fore sure the change affect more some classes, less others. But I do think that looking at the big picture the change is welcome.

Rivers
7th June 2007, 10:22
People can trinket out of my only viable cc, which has 30 seconds cooldown.
I can trinket out of their spammable cc.
How is that fair to all, buff to none? :P

And how does it affect the warrior, which has basically no cc?

Tee
7th June 2007, 10:25
People can trinket out of my only viable cc, which has 30 seconds cooldown.
I can trinket out of their spammable cc.
How is that fair to all, buff to none? :P

And how does it affect the warrior, which has basically no cc?

The trick to understand this change is to look at the big picture.

Rivers
7th June 2007, 10:28
The trick to understand this change is to look at the big picture.

Enlighten me.

Putin
7th June 2007, 10:28
People can trinket out of my only viable cc, which has 30 seconds cooldown.
I can trinket out of their spammable cc.
How is that fair to all, buff to none? :P

WoW is not balanced for 1v1 battles.

Rivers
7th June 2007, 10:37
My abilities are the same, if I use them in 1v1 or in battleground, and they are what I contribute to a 5v5 team also. So, it's the same thing.

Rósé
7th June 2007, 10:41
In the same way anyone can trinket out of your trap, you can Trinket out of their snare. Psycic Scream in deadzone, Kidney Shot, Howl of Terror, Bear's Charge etc.

It's exactly the same, and in 7/10 cases, the average PVPer forgets to fucking even USE the trinket.

Holycola
7th June 2007, 10:43
You all have CC effects,I have none!..so dont cry if trinket can remove em!..^^

Kraftur
7th June 2007, 10:46
You all have CC effects,I have none!..so dont cry if trinket can remove em!..^^

Correction:

You all have CC effects,I have none!..so dont cry if trinket/bubble can remove em! and I can also remove many other CC effects on other ppl with BoP/BoF! Nerf me!..^^

Tee
7th June 2007, 10:46
Enlighten me.

The basic ideas with PvP trinkets was to give people a chance to get out of different CC abilities at every 2 minutes. These "different" CC abilities where chosen in such a way that you have some way you can get out of strong CC abilities again some classes, but you have 1-2 classes where you're vulnerable. While on paper sounds cool, it ended with a never-ending chase of finding the balance, and countless problem rise after each change.
Short version is that in 2 years, they cannot find a balance between those trinkets power and how they affect PvP balance.

Making this trinkets affect all players in the same way, it means now they just need to tune down some specific CC spells here and there, but not specific encounters or problems like "how warlock can escape a rogue" or "how a rogue get in melee with a hunter" etc etc.

Basically now they can balance abilities overall, not specific encounters or (to make happy Putin) different matrix of 2 or 3 guys.

Best example for this, is how can we balance the 2v2 where the enemy team has a rogue, and we cannot cleanse poison? The game start with Sap, followed by blind.. thats around 20 seconds where you play without a teammate in a 2vs2 game. And there are many more example around.

Holycola
7th June 2007, 10:50
Correction:

You all have CC effects,I have none!..so dont cry if trinket/bubble can remove em! and I can also remove many other CC effects on other ppl with BoP/BoF! Nerf me!..^^

Ye soz, bubble and blessings are totally unfair. They make paladins usefull for somethign and as long as we have em its unfair to others!

Rivers
7th June 2007, 10:54
What you're saying sounds good on paper :P but for now I see only trinkets normalized but no cc abilities tuned. So they remove a somewhat imbalanced effect and the result is that another imbalance is created.
Anyway, let's hope this is, as you say, a part of some bigger all-balancing masterplan ;)

Kraftur
7th June 2007, 10:59
Ye soz, bubble and blessings are totally unfair. They make paladins usefull for somethign and as long as we have em its unfair to others!

Yeah, exactly! Go back to PvE healing! :P
and stop pwning me on damagemeters

Madavaster
7th June 2007, 11:29
to enlighten you, doing 2v2 with holy priest i often meet 2x dmg class opponents. usually i still do way more dmg than both of them, but what they do is, sap , although we try to enter combat asap, once santia got sapped although in combat which sucked badly, then right after that blind comes, then gouge / death coil / fear / poly from the 2nd class , or cyclone. and im usually alive till the last seconds of the last crap. imo every class deserves to have this 1 chance each 2 minute to get rid off those effects.


the only question i have is , since it can dispell any of those effects, but if you got more than 1 at the time u use it , they are all cleared at once ?

Rivers
7th June 2007, 11:39
http://www.dragonlegion.org/showthread.php?t=3333 :P

Rivers
7th June 2007, 11:44
"Dispels all movement impairing effects and all effects which cause loss of control of your character."

Looks like it :)

baycee
7th June 2007, 12:02
YES!!!!!



Druids in Swift Flight form can no longer loot herb nodes.


Fucking ninja druids! In the second i was dismounting that F***** had time to start collecting already!

Esk
7th June 2007, 13:10
It's a buff to all classes - therefore a nerf to none.
I feel nerfed.. for the simple reason I haven't been buffed (well not as much as other classes). The old version of my trinket dispelled: fear, sheep, stun.
Now every other class can do this.. :(

There is a general buff (to all classes) - removal of stuff like: cyclone, repetance, sap (which couldn't be removed before).
But I still feel nerfed. The insignia buff doesn't help me as much as it helps others. :eek:

Putin
7th June 2007, 13:15
But I still feel nerfed. The insignia buff doesn't help me as much as it helps others.
You feel nerfed because your buff isn't big enough?
:lol:

Esk
7th June 2007, 13:22
yes it's a new way of feeling nerfed ^^

Tee
7th June 2007, 13:30
yes it's a new way of feeling nerfed ^^

:lol:

Nakoda
7th June 2007, 13:40
tbh this is a nice buff to the classes that have 0 CC or anti-CC (shamans and paladins) and maybe as a knock-on from this we will see some enhancement shamans and retri paladins in top-end arena teams.

Evilution
7th June 2007, 14:08
tbh this is a nice buff to the classes that have 0 CC or anti-CC (shamans and paladins) and maybe as a knock-on from this we will see some enhancement shamans and retri paladins in top-end arena teams.

Exactly mate, I have been getting really pissed of with my shaman recently, all a lock or priest needs to do is fear me and ill be dead by the time the fear wears off from dots etc.

This is a massive and welcomed buff for shamans who have been screwed by CC classes.

Tee
7th June 2007, 14:13
Exactly mate, I have been getting really pissed of with my shaman recently, all a lock or priest needs to do is fear me and ill be dead by the time the fear wears off from dots etc.

L2PLAY ?

Kraftur
7th June 2007, 14:18
L2PLAY ?

Hm, havn't seen you playing your 70 shammy recently :P

Putin
7th June 2007, 14:27
L2PLAY ?
QFT!

Evilution
7th June 2007, 14:38
Putin and Tee, I will let you log into the account with my shaman on, go to AB or WSG and see how you do against a lock or shadow priest and take a video of you killing them.

Then and only then can you say l2play :)

Rósé
7th June 2007, 14:41
LVL 49 Shaman's pwn LVL 70 Shamans in PVP...

I miss my Twink Tauren on Zenedar :(

TTk
7th June 2007, 14:44
And what you want to kill everyone? :P

Rósé
7th June 2007, 14:48
It was so easy in 40-49 Battlegrounds.

With no level 60/70 enchants i got nearly 3.5k hp and Windfuried the fuck out of anythink that came near me, Dual Weild FTW!

Me + My IRL mate as a 49 Lock = Unbeatable in Arena Too.

Tee
7th June 2007, 14:49
Me + My IRL mate as a 49 Lock = Unbeatable in Arena Too.

bragging!

Rósé
7th June 2007, 14:54
I know! It was awesome! :D

Tee
8th June 2007, 08:03
Trinket Removes EVERYTHING Except Death Coil. Apparently death coil isn’t considered a move that “takes away control of your character”.

Allora
11th June 2007, 12:50
Rivers, welcome to the priest dilema, where just about any class could, for 2 years, trinklet out of our only cc. :D

On the other hand, im happy I can trinklet out of blind and snares. Kiting rogues ftw now :D

Ten
11th June 2007, 13:09
It amuses me that warlocks are the only sodding class with an ability that is unaffected by this...

Tee
11th June 2007, 13:34
It amuses me that warlocks are the only sodding class with an ability that is unaffected by this...

Yeah, indeed this is very funny.

Putin
11th June 2007, 22:27
Trinket Removes EVERYTHING Except Death Coil. Apparently death coil isn’t considered a move that “takes away control of your character”.
For real?

This makes me sad. I would be great to see what kind of idiot would use the trinket to escape a 3 second effect. Given reaction time, that would give him control....what?.... 1 second before the effect ends?

Madavaster
11th June 2007, 23:32
Thats a result of Death Coil effect being far superior to fear itself , its not fear what it does. And its not something that was implemented now but lasts for 2 years. Paladin can bubble out of most effects but not from death coil. This ability is on 2 min cooldown, can be resisted and does minor dmg while costs much mana. There is difference between BOP and paladin's own bubble, same is between silly effects ppl can spam all the time and Death Coil.

Allora
12th June 2007, 07:50
For real?

This makes me sad. I would be great to see what kind of idiot would use the trinket to escape a 3 second effect. Given reaction time, that would give him control....what?.... 1 second before the effect ends?

For a mage, would mean CS your fear and proceed to wtfpwn u since u cant cast any shadow spell then for 8 seconds.

Madavaster
12th June 2007, 08:47
not really, having so much hp + pet on the mage i just need instant dots, instant fear + death coil + shadowburn on him, no need to get into cast shadow spells, when all i wanted is applied i proceeed to cast immolate, fire spell, peacefully waiting for the retard to CS this 1, or well he can always eat it if he wants, if he CSes it its even better but usually its game over already due to dots n stuff

Allora
12th June 2007, 09:45
U are me idol.

On a serious note, most players are undergeared, and can be won counterspelled or not. I am talking about what happens when players are of similar level of gear.

BTW, U're destro? :)

Putin
12th June 2007, 12:12
For a mage, would mean CS your fear and proceed to wtfpwn u since u cant cast any shadow spell then for 8 seconds.
Fear has a 1.5 seconds casting time. I have it binded to alt+middle mouse button. If I wanted to fear him, I would before he had time to use the trinket.

Besides, it's much more annoying to do:
Deathcoil, felguard-stay-here macro, nuke, intercept. Then I fear. :)

Tee
12th June 2007, 12:27
felguard-stay-here macro

Do you have a macro for everything?

Putin
12th June 2007, 12:32
Do you have a macro for everything?
I have a lot of macros. I even have a macro for Shadow Bolt.

Macros are good. They combine commands, and save key presses. Humm... maybe my Macro thread needs updating.

Scorpyss
12th June 2007, 12:39
I have a lot of macros. I even have a macro for Shadow Bolt.

Macros are good. They combine commands, and save key presses. Humm... maybe my Macro thread needs updating.

O.o... hmmm I have .. zero macros .. is that good ? Don;t know don't care. Prefer have fun pushing keys myself (even if i screw up sometimes) then having macros do the job for me .

Putin
12th June 2007, 13:03
O.o... hmmm I have .. zero macros .. is that good ? Don;t know don't care. Prefer have fun pushing keys myself (even if i screw up sometimes) then having macros do the job for me .
Do you ever forget to use your Icon of the Silver Crescent? My "use" damage trinket is activated as soon as it's ready.

That's why I have a macro for Shadow Bolt.

Scorpyss
12th June 2007, 13:12
Do you ever forget to use your Icon of the Silver Crescent? My "use" damage trinket is activated as soon as it's ready.

That's why I have a macro for Shadow Bolt.


I remember a low number of times to use my icon ... usually when the boss x is almost dead ...

Putin
12th June 2007, 13:15
I remember a low number of times to use my icon ... usually when the boss x is almost dead ...
http://www.dragonlegion.org/showthread.php?t=2139

Scorpyss
12th June 2007, 13:32
Mr Putin you made me curious ...


Can I see your interface? Plx?:)

Tee
12th June 2007, 13:33
Mr Putin you made me curious ...


Can I see your interface? Plx?:)

:lol:

Sounds.. funny.

Putin
12th June 2007, 13:49
Mr Putin you made me curious ...


Can I see your interface? Plx?:)
My interface is pretty standard. Let me try to find a recent screen shot...