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View Full Version : TBC 70: View On Priest Class in 1v1 and 5v5



Tee
5th January 2007, 20:22
Posted by Ming in : World of Warcraft

Priest:

1v1:

It wasn’t long ago when holy/discipline priests were almost impossible to beat. Prayer of mending is the single biggest addition to their arsenal. As long as they keep spamming this thing, they get healed for like 1200 every time you hit them. Coupled with shield and renew you get one of those Kylista videos where he goes from double digit health to full health in a matter of seconds. It is truly a carebear’s delight.

With the change to wound poison, I consider anyone not shadow farm status, and to be quite honest, 1 minute COS coupled with blind bandage makes it very hard for them to beat me, even if they are shadow. Dwarf priest with desperate prayer and stone form can get entertaining, but without high end PVP gear, priests are not going to be very exciting to fight. Undead rogues should be able to keep them on farm status, permanently. COS to wipe DOT near the end of first fear, blind bandage, re-open, good night. Non-UD rogues may have trouble later on when stamina/resilience reaches extreme levels.

Having said that, shadow priest is still one of the easiest to play, “my sister can beat me with her shadow priest” kind of class in 1v1. Later on when I must endure a second fear it can get quite ugly, especially against dwarf priests. Undead priests can also save devouring plague and vampiric embrace until COS is used. I can’t write them off completely because stamina/resilience can get much higher. Troll priests also have shadowguard which works like a lightning shield except it can proc blackout. I do think with the vast improvements to other classes, you won’t see too many people calling them overpowered anymore.

5v5:

Here is a tip to priests that don’t want to be the first one to kiss the floor in arena fights. Play with targets that are more threatening to the other team than you! You see, on a team like war/war/pal/shaman/priest, the priest is going to be the first one to die every single time, because he has zero escape options, and is the easiest to kill. When you add a warlock to the team, it is completely different. Not only the warlock can give you a 2500 health stone, he is also a much more threatening target for the other team. With MS and wound poison, the other team’s healer is no longer the biggest threat. A warlock’s CCs and DOTs are far more devastating if left alone. I would always focus fire a warlock before a priest, because DPS is more valuable than healers when you have -healing debuffs.

Let’s say both teams have 2 healers, 3 DPS, I killed your warlock, you killed my priest, I think I just won the fight. 2 DPS 2 healer will most likely lose to 3 DPS 1 healer as long as that healer is a paladin, simply because 3DPS vs 1DPS is not only extremely demanding for the healers to keep up, that 1DPS when focus fired will be hard pressed to produce any real DPS on his own. Killing the softest DPS will be the preferred attack plan for top teams in 5v5. Basically the warlock is a priest’s best friend, howl of terror, fear, seduce, coil, shadow fury, those can all take a lot of pressure off you, more importantly warlock fears force the opponent to blow their PVP trinkets/WOTF’s, making priest fear that much more potent. Paladin with BOP can also take a lot of pressure off the priest, even if it gets dispelled. If you are holy, you can be immune to crits for 6 seconds when critted. You can also heal the team for 15 seconds even if you are killed.

All in all, as long as you play on a good team with other high priority targets, you are in great shape. “Priest first” is no longer the golden rule in arena fights. Dwarf priest comes with so many advantages it is simply mouth watering. Fear ward for the entire team. Desperate prayer for an extra heal. Stone form to remove wound poison. I will definitely consider replacing one of the paladins with a dwarf priest, if a stamina/resilience heavy dwarf priest is available at 70. Other races will be a little harder to call. I have to see how well holy paladins can keep a group alive compared to priests at 70. Prayer of mending, renew and shield, that is three instant heals that paladins do not have. Not to mention fortitude and offensive dispel.

I don’t really see a future for shadow priests in high level 5v5. But maybe something like 4 warlock 1 shadow priest DOT and run can work on that bridge map. We will see. There will be non-standard teams that do very well with the element of surprise. You can say my heavy melee team is going to be a surprise for most teams to handle as well.

TBC Improvements:

Prayer of mending greatly enhances a priest’s healing potential as well as survivability. Mass dispel is very handy although before you say “omg divine shield is useless now”, the paladin can still stun/interrupt you when you try to dispel his bubble. In group PVP you are still one of the high priority targets, so you may or may not be able to get off the 1.5 second cast. The pet doesn’t do much damage but it brings back significant mana and gives priests far greater lasting power. Shadow word death is also a very nice finishing move to burst someone down in a hurry.

Source:
http://www.worldofming.com/?p=302&page=3

Turbo
5th January 2007, 20:37
This sounds very good (for a mage :) ) but we should wait and see what happens...... maybe they nerf us again :D

Ten
5th January 2007, 21:55
atone ftw...

tiwest
5th January 2007, 23:05
A heavy disc priest is the BEST pvp healer.

Go check the talents.

Most people will probably never have ever played with a priest focussed on player vs player healing and support that isn't a PvE raider (PvE spec'd) just having a bit of fun in PvP with his friends.

Tee
6th January 2007, 06:20
A heavy disc priest is the BEST pvp healer.

How you rate this .. "best" ? Yes, prolly if priest is not attacked by anyone, his shields, renews and flash heals will do the best job and win the day for your team.

But in PvP, a class survival skills are vital. For this reason i do believe that a Holy Paladin is the best healing/suport class for PvP. Reasons are well know - he wear heavy armor + shield (a 10k armor paladin is not for show), he has 12 seconds of invulnerability (so is hard to chain nuke him), he cannot be snared, etc and while his heals (if holy speced) cannot be ignored at all.

PS: I do considering adding a Disc priest to my team, tho i i'm not sure yet about this.

tiwest
6th January 2007, 19:49
For some reason i can't see my last post haha.

Reason number 1: Healing power on the move - instant cast healing in the form of PWS, Renews and Holy nova

oh and AoE healing.. PoH and Nova

Reason number 2: Bar stun locks it's almost impossible for you to take a priest down if he is focussed on staying up -

http://www.wowhead.com/?talent-bc=dxMGzIot0tEofMthb

Pain Suppression - 3min CD: reduces all damage taken by 60% for 8 seconds

Imp Inner Fire - Increases the effects of inner fire (armor bonus) by 30%

Imp PWS - Increases damage absorbed by 15%

Healing Focus - 70% chance to ignore interruption while casting any healing spell

Martyrdom - On critical hit puts the priest into focussed casting effect whereby he/she looses no casting time on spells and has increased resistance to interrupts by 20%

Spell Warding - Reduced spell damage taken by 4%

Blessed Recovery - Heals 25% of crit damage taken over 6 seconds

Unbreakable Will - Increased resistance to stun, fear and silence effects by 15%



While you've got all that defensive ability you've also got BIG hitting FAST casting heals.

Not only are you able to keep yourself alive, provide the best support to the rest of your team in terms of healing and defense but your also a buff machine.

Imp Fortitude
Divine Spirit
Shadow Resistance
Power Infusion - Slap that on a mage and thats a nice way to help take down something quicker on the other team.

Then you've also got the ability to dispel magic effects off of your team and maybe more importantly we can dispel the buffs off of your enemies!

---

The key thing to remember is our ability to stay on the move we can do our job and run at the same time.

Ten
6th January 2007, 21:37
Ok i've now played both holy pala and disc priest in end game PvP. (horde priest on atone i played with the warlord team for several months)

They are both good. But i'd agree with tiwest here

Good way to think about this. Holy pala good at keeping up one member at a time... but has no ability to help out whole group if 2 ppl get attacked. and it has to be static help, your team really can't move. Good example to think about. Is a priest or pally better defence when healing against an AoE mage? or a warlock DoT machine? You have to go with priest here....

There is also no no chance for "emergency healing" the time when someone's health just plummets. you've just finished healing someone else and have 1 action to keep them alive.Priests can use desperate prayer, shield, flash heal then renew. Pally can try BoP which gives some help, but it only stops melee attacks.. so really is less useful than you may believe. Particularly as its warlocks and mages that give the OMG where the hell did their health go type situations. Instead its a "flash heal and hope my +healing is enough" cos holy light won't finish casting in time...

Another pally downside is the heals are long. Sure holy may not be interrupted through damage, but hello, kick, gouge, earthshock, silence, counterspell, silencing shot all screw you over.

Nonetheless.. He survives far longer than a priest would when attacked by melee. Bubble is ofc lovely, and armor mitigation works well.

Priests are the opposite, as Tiwest mentions. Big heals, fast heals, group heals, shields, extra stamina. Prayer of mending alone is reason enough. Just wait till you see that in action. Even holy is more viable now with blessed resilience and spirit of redemption at 15seconds.

Don't forget the priests offensive spells aswell. Fear + mana burn = dead casters..

Yes, priests wear cloth. Yes pallies wear plate. SO melee is always gonna hurt more on a priest. However pallies will die to casters just as easily. The aura resists really won't help that much at 70. they will help a little.. but not much.

In short. it is a lot easier to play pally well and heal. It is a lot tougher to play Priest well in PvP. BUT. A well played priest will be better.

Holycola
6th January 2007, 22:29
full holy paladin wont be so good compared to priest yes I agree on that..but now when I take closer look to protection tree I find many usefull talents that makes paladins more usefull:

-16s BoP with 3min CD
-10% resists stuns
-all in party 15% more chance resist interrupt/silence
-4% lower spell dmg taken
-6% less dmg taken
-6% stamina and shorter bubble CD

Together with holy spec talents those are gonna make paladins even harder to kill, giving us high chance to resist all types of attacks that interrupt our heals.

Lets think there comes 3 hordes vs 3 alliance(1 is pala):
Before the battle begins you have plenty of tricks to see who those hordes are gonna attack(who they targetting, if there is some specific classes like warlocks you know that all 3 are gonna need healing ect).

Paladin starts his first holy light before hordes have even attacked, and if hordes are smart and dont attack before palas healing is done, he just cancels it and starts new one asap. First heal has 2.5sec CD and after that all holy lights are 2.0sec with holyspec. paladin has one 100% sure crit holy light to use when its needed and talents give 11% more crit for holy light aswell. Not single 3horde group can kill player in 2sec(unless maybe if they all crit but really small chance o that). after those first attacks the one who was targeted will get Critically healing holy light that on BC gear means atleast 8k with proper geared player(no idea how much really :P). Then we also have really usefull paladin trinket from BWL that gives us 33% shorter casting times. that means 1.2-1.4s heals.

Ok now hordes understand they cant kill 1 at time so they all attack dif ones, its really high chance that atleast 1 of attackers is melee dmg so 1 alliance gets automaticly 16s BoP, and while that paladin can focus keeping 1 player up again (+healing the bopped if casters start nuke him). If they attack paladin instead he just keeps healing ones who losing hp and bubble if he is getting fucked. After things that have happened already battle has taked atleast 20seconds so hordes are propably strugling with hp or mana, while paladin is healing free critical heals and ½ cost normal heals. Hovever if paladin manages to get himself oom then he has a) done something wrong or b) dps of other 2 is really low, cause paladin can stay on high mana much longer than any other class in game if they have good gear.

Whoooops...so many typos and other shit done in 20mins..eeh lets try to make my point clear:
-Paladin manapool and survivalibity makes him good healer for long battles
-Free 100% quarantareed crit heal and anti interrupt/fear/silence/curse/disease talents make him be wanted on burst dps battles aswell
And most important:
-well..we are paladins what other reasons you need!?

Madavaster
7th January 2007, 12:32
well its pretty easy to fuk up the priest's healing putting 1 guy on a duty to fuck him up while 3 others attack same target like a warlock or sth. with pala it aint so easy

Ten
7th January 2007, 13:04
that won't work now.. :D

it used to be like that.. it won't be in BC

tiwest
7th January 2007, 21:13
well its pretty easy to fuk up the priest's healing putting 1 guy on a duty to fuck him up while 3 others attack same target like a warlock or sth. with pala it aint so easy

go check the talents again

edit: and play with me in arena 5v5 when im a disc pvp healing build